DraftKings Q2 Revenue Falls 5% to $1.443 Billion Amid Promotional Expenses

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DraftKings' Q2 revenue declined 5% to $1.443 billion in 2026, pressured by higher promotional expenses and customer acquisition costs. The company reported a net loss of $67.61 million, reversing last year’s $158 million profit. Adjusted EBITDA fell to $115 million from $301 million. Sports consumer handle reached $13.1 billion, up 15% year-over-year, with 3.6 million MUP, a 9% increase. Average revenue per MUP decreased 13% to $132. CEO Jason Robins noted strong growth in the prediction market, launched in December 2025, with solid user retention. DraftKings maintains its full-year revenue forecast at $6.5–$6.9 billion and adjusted EBITDA at $700 million–$900 million. Investors tracking altcoins to watch may also monitor the Fear & Greed Index amid market volatility.

ChainCatcher report: DraftKings announced its second-quarter 2026 financial results, reporting revenue of $1.443 billion, a 5% year-over-year decline, primarily due to customer-friendly sports outcomes and increased investment in customer acquisition promotions; net loss of $676.1 million, compared to a net profit of $1.58 billion in the same period last year; adjusted EBITDA of $115 million, down from $301 million in the prior-year quarter. Sports consumer handle reached $13.1 billion, up 15% year-over-year; monthly active paying users (MUP) totaled approximately 3.6 million, up 9% year-over-year; average revenue per MUP (ARPMUP) decreased 13% to $132. CEO Jason Robins stated that the prediction market business, launched in December last year, has grown faster than expected, with customer metrics mirroring those of sports betting, showing strong user acquisition and retention. The super app is now available nationwide. The company maintains its full-year guidance of $6.5 to $6.9 billion in revenue and $700 million to $900 million in adjusted EBITDA. DraftKings currently offers mobile sports betting in 27 U.S. states, Washington D.C., and Puerto Rico, covering approximately 53% of the U.S. population, and iGaming in five states. The Canadian market is available in Alberta and Ontario, covering about 51% of Canada’s population.

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