KuCoin AMA with IdleStoneage (SAX) — A Comprehensive GameFi Framework Design Keeps Everyone Align
Dear KuCoin Users,
Time: June 2, 2022, 10:00 AM - 11:12 AM (UTC)
The IdleStoneage is a synthetic NFT concept dual-end (web/mobile) game based on blockchain technology and deployed on the KCC. It is driven by the community, and the core gameplay is card-turn-based. The IdleStoneage is set to be a part of the first batch of fantastic games set to launch on the KuCoin Community Chain. IdleStoneage has also received the first batch of strategic investments by KuCoin Ventures.
Official Website: https://www.idlestoneage.com/#/EN/home
Jupiter — Project Manager of IdleStoneage
Q&A from KuCoin
Q: What is IdleStoneage? Can you introduce the basic content of the game?
Jupiter: IdleStoneage is a dual-end (web/mobile) game with a synthetic NFT concept deployed on the KuCoin Community chain (KCC). Players can idle in-game to gain benefits, and improve NFT heroes' abilities through NFT synthesis, upgrade, awakening, and more. Thus, gradually gaining higher benefits in battle.
What's more, IdleStoneage will be the initial part of the Stoneage metaverse, which will be further developed after the game's official launch.
Q: We have heard that several institutions back your project. How did you build your brand concept that attracted those investors?
Jupiter: IdleStoneage has gone through several investment rounds, including a strategic investment from KuCoin Ventures. Thus, we decided to become part of the first patch of the GameFi projects, which will launch on the KuCoin Community Chain.
Regarding brand concepts, I think several features related to our project make a huge difference when investors consider investing in our project.
First, we have made various game modes to ensure the project's sustainability before officially launching the project. We have prepared everything for players carefully; thus, the player experience will be more diverse and better.
Second, we have sophisticatedly designed our tokenomics, ensuring that there will be a reasonable play and economic cycle in the game for the value and balance of different tokens.
What's more, compared to other games in the market, we have a comprehensive design of the GameFi framework which will ensure that players can earn in the game through various ways such as devoting time, investing money, or just by luck.
We want to cover other exciting features too, but from those already mentioned, we have done lots of jobs to ensure that players will be attracted to the game.
Q: You have mentioned that players could earn by just devoting their time. Does that mean there is no threshold for play to earn in your game?
Jupiter: There is no threshold for play to earn. Once a player goes to the game, the system will present the player with three (3) non-NFT heroes, which the player could use to play in the PVE (Player Vs. Environment) mode.
In this mode, there are two ways to get rewards, one is to idle and get continuous rewards, and the other is to break through the game levels to get one-off rewards. However, it is also worth mentioning that the rewards from free to play will be limited as we want to reduce the influence on the interests of paying players.
Beyond that, a player could also participate in the NFT renting project held by our partner game guilds, there is also nearly no threshold, and more rewards could be gained through game modes that involve NFT.
Q: Would you like to introduce more features that make your project outstanding?
Jupiter: The first thing is that we always value our players, and we would like to treat all players with the same care. Therefore, we designed many game modes targeted at different groups of players so they could find a personally suitable way to play and earn in our project.
For example, to protect the earning experience of retail players in the arena, we limit the number of heroes that one player could use to battle. Thus, many heroes of whale players would not result in a big imbalance.
Also, we design play modes such as "Hero Olympics," where the number limitation is not applied, so the income and investment are in direct proportion.
Moreover, we aim to build a Stone Age metaverse that will include the card game and all other kinds of games such as MMORPG and more. The team believes this will hugely benefit the community and the ecosystem. As I have mentioned, we have a completed gameplay development that surpasses most of the current blockchain games. In the game's early days, we could steadily release a new system or new gameplay every two weeks.
Therefore, it will not be too far for us to start building the whole Stoneage metaverse, and thus the utility and value of the token will further increase.
In addition, I'd like to mention one aspect of our tokenomics. That is, the destruction mechanism of our NFTs. Unfortunately, most of the NFT or game projects on the market do not have a complete destruction mechanism, resulting in an infinite expansion of the output of the NFT, which puts huge selling pressure on the market.
In contrast, we use battle Royale to get players to actively destroy low-quality NFT, control the total number of high-quality NFT cards, and significantly extend the game's lifecycle. It will also stabilize the value of the NFT that players possess and ensure a low threshold for new players to enter the game.
Q: You have mentioned that IdleStoneage has a better economic model than other games in the market and plans to improve it further to meet the market's needs. Could you please explain that in detail?
Jupiter: GameFi projects have encountered many problems, such as overproduction of resources and assets and running on tokens, resulting in serious inflation and devaluation of the tokens. This is often because those projects do not have enough utility of the tokens, do not have a destroy, burn, or buy-back mechanism, and do not consider the balance between markets of different levels.
To deal with those problems, IdleStoneage has devoted much effort to designing a sustainable and reasonable economic system that could avoid most of the problems mentioned above.
In IdleStoneage, the traditional single token model is replaced by the multi-token economic model.
Stone, the in-game currency, is the main source of reward to players who participate in PVE, and it plays a role in the economic cycle, which will be mentioned later.
The governance token, SAX, is utilized in motivating players to participate in community building, such as staking and voting, and more difficult gameplay, such as PVP. Moreover, SAX also entitles players the governance power and its long-term value, as it serves as the main currency in the whole ecosystem.
The game-binding currency, SHELL, reduces the influence of the secondary market on the game, increases the stability of the economic system in the game, and realizes self-adjustment through resource integration.
The whole token design is to fulfill the purpose of long-term operation. First, the economy is easier to adjust while the game is running. In games with multiple tokens, the value of a single currency can only affect certain resources, possibly affecting the player's single line of revenue in a mission without causing the system to crash.
Second, the currency exchange rate can be adjusted. For example, suppose a currency is experiencing an economic downturn. In that case, we can promote it through in-game operations to increase engagement or consumption so that the value of other currencies rises and players gain confidence to continue playing and betting.
Furthermore, along with the NFT destruction mechanism, we have planned several ways to make our tokens more robust. For example, we will buy our tokens back from players and put a large amount of NFT sale income into the liquidity and rewards pool. More updates in the future! We are also planning to add more features to NFT, such as life span so that the whole ecosystem will become more wholesome.
Q: What our players are most interested in is how they would play to earn corresponding revenue. Could you give us more information?
Jupiter: IdleStoneage has developed a series of games based on NFT assets and a corresponding P2E model.
In Adventure Mode (PVE), players will pick up to three heroes to challenge opponents. As the adventure progresses, the strength of the opponent will gradually increase, and the bonus and efficiency of idling to earn will also increase accordingly.
When the player has three (3) level thirty (Lvl. 30) heroes, the PVP (Player Vs. Player) mode is unlocked, allowing the player to compete with other players in the arena and gain more generous rewards according to their rank.
In Hero Olympics, players can pledge multiple NFT cards to participate in the competition. The system will rank all of the NFTs based on the score. The higher the quality and attributes of the NFT, the easier it is to get more rewards in the pool.
In peak duel, the system will draw two high-ranking teams with similar scores to battle, and players can place a bet on a team's win or loss or score on the site and gain rewards according to the result of the battle.
Battle Royale is a high-risk, high-reward game in which players pledge NFT to participate in a fight. Only one out of one hundred (100) NFT heroes wins in this mode, and the winner will receive an extremely generous SAX bonus, but the danger is that heroes who rank below 50% will be permanently destroyed.
For those looking for safe rewards, Heroes Leaderboard is more suitable. The leaderboard is divided into an overall leaderboard and a single-hero leaderboard. In addition, players on the leaderboards will receive SHELL rewards every once in a while.
On the project website, players can also sell and auction NFT, invite new players (there will be a brokerage based on the consumption of the new players), pledge homogeneous tokens, pledge NFT, and other ways to gain revenue.
In terms of recent earning opportunities, we will launch the official sale on the KuCoin Exchange; players could draw NFT hero blind boxes from the event and pledge the NFT to participate in the genesis mining. The mining efficiency is based on the quality of the hero, a legendary hero is estimated to earn 10 dollars per day, and a mythic hero is estimated to earn 40 dollars per day. On average, we estimate a player could earn 2 dollars per NFT per day in genesis mining, and the average payback period is from 13 days to 20 days. Welcome to participate!
Q: You have mentioned that the project will eventually become Stoneage metaverse, the recent plans of IdleStoneage. Could you provide more details on that?
Jupiter: Apart from the mentioned gameplay modes, which we have developed and tested, the team will add the virtual land, equipment NFT, and other exciting elements soon.
What's more, we also focus on the development of the community; we will hire community administrators and ambassadors, hold IP events and competitions, and let players participate in voting about the decision on the future direction of the project and ecosystem.
Last but not least, recently, we will start our IGO and a series of activities with bounty. So don't forget to participate and get the bonus while we are still in the early stage!
Q: Do you have any partners to back you up?
Jupiter: Many organizations, KOLs, and communities back the IdleStoneage.
In terms of investors, our best partner is KuCoin Ventures which made a strategic investment in IdleStoneage. We also have other investors such as Chain Capital, Conflux Network, K300 Ventures, Three Lions Capital as well as R8 Capital, and more.
In terms of game guilds, communities, and media, we have MetaFi, Senguild, and more.
In terms of other GameFi projects or platforms, we have Mojito, Turbo Starter, MyMetaFarm, 4 am, and ABGA.
As you can see, many partnerships will help us in every aspect of promoting this project.
Q: What should we do if we want to participate in your project?
Jupiter: There are several ways to participate in our project.
First, you can buy our tokens and USDT/MJT and stake the token pairs for liquidity mining. There will be two kinds of tokens awarded to liquidity miners.
Now, we will have another IGO starting on June 7 to upgrade our NFTs further. You can see the details here.
Free-Ask from KuCoin Community
Q: Do you have a YouTube channel or tutorial videos so we can know more about your project?
Q: Where and how can I buy your NFTs?
Jupiter: You can go to MojitoSwap to buy our available NFTs. Also, there will be an IGO on KuCoin Exchange on June 7, which sells NFT.
Q: Tell us about your project's passive income opportunities for your investors and its advantages over other alternatives?
Jupiter: Players could idle in the game, participate in the staking program, or stay positioned on the leaderboard. All of those could generate passive income. The advantage is that we provide various ways to let players choose the one that suits them best.
Q: Have you been audited? I am concerned about my funds in case of risk manifestations. How strongly built is your security?
Jupiter: The contracts have been audited, and you could request an audit report. We also made our contract very reliable through a two-layer structure so that attacks such as "sandwich attacks" would be less likely to happen. You could also check the contract transactions of our token to ensure that security problems do not exist.
Q: What are your top three (3) priorities in 2022? Could you share some plans for the upcoming year?
Jupiter: We first aim to make our token valuable, attract more players, and build our community. Then, finally, the token price will automatically become higher. We also plan to be listed on KuCoin Exchange, hopefully.
KuCoin and IdleStoneage have prepared a total of 2,000 USDT to give away to AMA participants.
1. Free-ask section: 75 USDT
2. AMA activity: 1,925 USDT
Quiz: 1,750 USDT
Participation Rewards: 175 USDT
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