source avatarEvan Luthra

Share

🚨A TEENAGER IN CHINA PLAYED ONE GAME FOR 1,868 HOURS AND LOST 22 POUNDS. HIS FATHER JUST SUED TENCENT, NETEASE, MIHOYO, AND 37 INTERACTIVE. FOR $1.50. The amount is the strategy. And what he's demanding could change gaming for an entire country. Some context first. China has the strictest youth gaming laws on earth. Under-18s get 3 hours a week. Friday to Sunday, 8 to 9 PM, enforced by real-name ID checks against the national database. His son beat it anyway. He registered with his adult sister's ID. The system saw an adult, and every protection switched off. That's how a minor plays through the night for months without tripping a single alarm. And this isn't one clever kid. It's an industry. Adult accounts rent for $0.15 an hour. Single storefronts process 40,000+ orders a month. When a game demands a face scan, there are services that pay a real adult to scan remotely and hand the session back. In May, after months of this, the boy tried to end his life. He survived. His father decided the failure wasn't just his son's. So he sued four of the biggest gaming companies in the world, including 37 Interactive Entertainment, for exactly 10 yuan. Why so little? Because you can't call him a money grab. The tiny sum forces the court to look at the only thing he actually wants. A ruling that makes these companies run live facial checks to catch minors hiding behind adult IDs. Except China also has one of the strictest privacy laws anywhere. Your face is legally "sensitive" data, and a 2025 rule says facial recognition must be a last resort. So the companies are trapped between two laws. Skip the scans and they're negligent. Scan everyone and they're illegally surveilling hundreds of millions of adults. Their response so far? Procedure. They filed jurisdiction challenges and got the case split into four lawsuits in four different cities. One father, four giants, four home fields. He says he won't drop it. And however this court rules, every country is about to face the same question. When an app is engineered to be impossible to put down and a child gets hurt, who's actually at fault? The companies, the parents, or the regulators?

No.0 picture
Disclaimer: The information on this page may have been obtained from third parties and does not necessarily reflect the views or opinions of KuCoin. This content is provided for general informational purposes only, without any representation or warranty of any kind, nor shall it be construed as financial or investment advice. KuCoin shall not be liable for any errors or omissions, or for any outcomes resulting from the use of this information. Investments in digital assets can be risky. Please carefully evaluate the risks of a product and your risk tolerance based on your own financial circumstances. For more information, please refer to our Terms of Use and Risk Disclosure.