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Some interesting insights were provided by @JulesUrbach: ⭕️ World Labs partnership impact on @rendernetwork A user asked if @rendernetwork and World Labs have a partnership and what impact it could have. Jules confirmed: ‘Yes - atlas is coming to marble api’ – Jules Urbach. He added that while Atlas coming to Marble API (application programming interface, a way for software systems to connect) is important, there are also promising full scene reconstruction approaches using inverse rendering. Inverse rendering means reconstructing 3D scenes, lighting, materials, or geometry from images/video — basically turning visual input into usable 3D world data. ⭕️ Jules sees Atlas / Marble as an intermediate step toward a bigger goal Jules said these approaches are ‘all good - but intermediate - steps’ toward where things need to go: full scene reconstruction. This suggests the larger direction is not just generating nice outputs, but creating complete, editable, relightable 3D scenes and worlds. For context, on 17.11.25 Jules previously explained that World Labs generations could be imported into 3D tools supported by @rendernetwork and used in scenes with relighting and path tracing, and that RENDER token usage would come into that workflow. ⭕️ Example of the full scene reconstruction direction When the discussion continued around Atlas, Marble API, and inverse rendering, Jules shared an 𝕏 post as an example of the kind of approach he is pointing to: https://t.co/i3O1qPA9p4 ⭕️ Jules shared another related 𝕏 reference Jules also added another 𝕏 post with ‘And this’, likely as an additional example connected to the same theme of reconstruction / world-model progress: https://t.co/bytxaDLSC2 ❇️ Overall: Jules is highlighting that Atlas coming to Marble API matters, but the real long-term opportunity for @rendernetwork is deeper: AI-generated or reconstructed worlds becoming usable 3D scenes for rendering, relighting, and production workflows.

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