source avatar0xMarioNawfal

Share

Someone opened an empty folder, pasted one prompt into Claude Code and walked away. The prompt told Claude to fan out sub-agents, assign each one a piece of the game and spawn a separate critic agent that visually checks every piece and refuses to accept anything that doesn't look perfect. The loop runs on each item until the critic is satisfied. Five hours later, a full Worms Armageddon clone existed: → Zero image files in the entire game, no sprites, no PNGs, no textures → All 62 weapon icons are hand-coded canvas drawing calls → The terrain is procedural noise tiled seamlessly across four frequencies → Worms are signed distance fields, 60 parameters per worm, the shader draws the character from math → Destroying terrain patches a bitmask so you can blow holes anywhere with no re-meshing → The whole thing inlines into one HTML file that runs offline It burned one billion tokens across five hours. $717 on API pricing. On the Max plan it didn't even hit his daily limit.

Disclaimer: The information on this page may have been obtained from third parties and does not necessarily reflect the views or opinions of KuCoin. This content is provided for general informational purposes only, without any representation or warranty of any kind, nor shall it be construed as financial or investment advice. KuCoin shall not be liable for any errors or omissions, or for any outcomes resulting from the use of this information. Investments in digital assets can be risky. Please carefully evaluate the risks of a product and your risk tolerance based on your own financial circumstances. For more information, please refer to our Terms of Use and Risk Disclosure.