KuCoin AMA with Arena Two (ATWO)
2026/06/12 12:29:00
KuCoin AMA With Arena Two (ATWO) — Reinventing Sports Entertainment Through Fan Ownership and Real-Time Participation

Dear KuCoin Users,
KuCoin recently hosted an AMA session in the KuCoin Exchange Group, featuring Omar Rahim, Founder & CEO of Arena Two (ATWO).
Time: June 8, 2026, 10:00 AM – 11:00 AM (UTC)
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Q&A from KuCoin to Arena Two
Q: To kick things off, let’s start with the basics for community members who may be hearing about Arena Two for the first time. What is Arena Two and what does it enable for the entertainment industry?
Omar Rahim: Sure, let me give a quick summary. Hopefully we have some sports fans in the house! Arena Two is a multi-sport entertainment platform built around one idea: the gamification of live sports and entertainment. These are real arena events that people can attend in person, with a Web3 layer on top so fans aren’t just watching — they’re playing a part in it. Season One is our 6v6 indoor football World Series across eight cities, with MMA and padel coming shortly after. The point is simple: traditional leagues generally make money one way and that’s it. We took live sports and gamified it. A big chunk of the value lives on-chain and grows every season. Fans can co-own franchises alongside icons, vote on rule changes in real time, and participate in a platform that becomes more valuable as more people get involved.
Q: One of the most interesting aspects of Arena Two is its focus on fan participation. Rather than being passive spectators, fans appear to have a meaningful role in shaping the experience. What can the fans decide about? And how can they get involved?
Omar Rahim: It’s all about the fans. We’ve been promised fan-centric platforms for so long, and around two years ago I decided I wasn’t going to wait any longer. I thought, we’ll just build it ourselves. There are tons of things fans can vote on. We have a live voting layer that feeds directly into what’s happening during the event, and beyond that, fans can actually buy into franchises through our co-ownership model. We wanted the voting to be real and meaningful. It should feel like you’re playing a game that you actually control. The presidents are massive names in sport, and fans come along for the ride with them.
Quick example. Imagine you’re watching a match between Khabib’s team, The Eagles FC, and Dokkaebi FC, our Korean team featuring K-pop star Xiumin and football legend Park Ji-sung. Fans might be presented with a vote such as:
“The Eagles lose their goalkeeper for three minutes — yes or no?”
You can literally help teams win or lose in real time.
Getting involved is simple. Hold some $ATWO, open the app, and you’re immediately plugged into voting, packs, drops, and franchise participation.
Q: Now that we’ve covered the fan side of the ecosystem, let’s dive deeper into the competitive side and the participants that make these events possible. Who are the teams involved in Arena Two matches?
Omar Rahim: This is the part we’re really excited about because we have huge stars involved. We’ve already revealed six teams and still have two more to announce. Since our CMO isn’t here, I’ll give the KuCoin community a little alpha on the remaining teams. The franchises we’ve revealed so far are:
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Love This Game FC — Patrice Evra
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FC Iron 10 — Jérôme Boateng
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The Eagles FC — Khabib Nurmagomedov
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Dokkaebi FC — Xiumin & Park Ji-sung
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Club América — Luis Hernández
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Octa FC — Michael “Venom” Page & Dakota Ditcheva
Combined social reach across the presidents already exceeds 250 million followers. We’re talking about UFC legends, MMA world champions, K-pop stars, and World Cup winners.
As for the remaining teams, here’s a clue.
One team is from Brazil and the other is based in Portugal. The Brazilian team combines a sports legend with a creator who has over 50 million followers. The Portuguese team president is someone who played alongside Cristiano Ronaldo at the highest level.
Q: Of course, many members of our community are also curious about the utility behind the ecosystem’s native token and how it ties into participation. What is the use case of $ATWO? What can users do with their tokens?
Omar Rahim: Absolutely. It’s all about token utility. We only recently went public after nearly two years of planning, so I think a lot of people are still sleeping on $ATWO, which is great for the community because we’ve designed the entire business around the token.
Remember, these are real-world events. People can buy tickets and attend Arena Two World Series matches in stadiums around the world. It’s an indoor 6v6 football format where fans can literally change the rules of the game and the players and coaches have to follow them.
The three most important words in our utility model are:
Vote. Stake. Earn.
Vote — use $ATWO to participate in live fan mechanics that directly affect matches.
Stake — put $ATWO behind your franchise and support the team you’re backing.
Earn — participation unlocks rewards, drops, packs, VIP access, trials, merchandise, and much more.
This isn’t a token that you simply hold and stare at. It’s the thing that gets you off the sidelines and into the action.
Q: Finally, looking beyond the current platform and community experience, many people are wondering what comes next for Arena Two as it continues to grow. What are the future plans? Should we expect any real-life matches between these teams any time soon?
Omar Rahim: A little more alpha here: our live events kick off on August 15.
We’ll make the official announcement very soon, but let me give everyone a rundown.
Season One features eight real arena events with real teams and real crowds across:
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Rio de Janeiro
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Mexico City
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Manchester
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Lisbon
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Paris
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Seoul
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Kuala Lumpur
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Singapore (Grand Final)
These aren’t concepts. They’re actual ticketed events with real matches.
After that, we continue expanding into additional verticals: MMA, women’s football, the Padel Cup, and eventually short-format cricket.
Fans want to get closer to the action. It shouldn’t matter where you are in the world. Through $ATWO, you can stake to co-own teams and vote in real time to help them win. When I speak with partners and investors, they often tell me, “So it’s like Hunger Games without the violence." Honestly, that’s exactly it. And by 2027–2028, we plan to apply the same voting mechanics to reality television and additional entertainment formats. One thing worth mentioning: Club América is already participating. For people unfamiliar with the brand, it’s one of the largest football clubs in the Americas with around 50 million fans. Not bad for some Web3 degens.
Questions from the KuCoin Community to Arena Two
Q: Given the evolving landscape of Web3 and decentralized platforms, how does Arena Two plan to ensure mainstream adoption among both traditional sports fans and crypto enthusiasts, particularly in terms of user experience, education, and onboarding?
Omar Rahim: This is where most Web3 sports projects fall over, so we built around it. The average football fan should never have to know they’re using crypto. It has to feel like a sports app first. The wallet is built in, onboarding takes a few taps, and the entry points are things fans already understand: buying packs, voting for teams, and owning part of a club run by their favourite player. The crypto rails sit underneath. Web3 natives can access the full on-chain experience, while everyone else simply enjoys a clean app and a reason to care.
Our team has deep experience. I’ve spent ten years in Web3, including senior leadership roles at one of the largest exchanges in the industry. Our CMO was previously CMO of the Spanish Football Federation. Many projects have tried to bridge this gap, but their products only appeal to crypto users. Our presidents have over 250 million followers across social media, and most of them aren’t Web3 natives. They’ll come through traditional channels. They may buy tokens with Apple Pay or Google Pay while the token mechanics operate behind the scenes. There’s definitely an education component, but it helps when there’s something real to consume.
Q: How does Arena Two plan to sustain long-term token utility and user engagement beyond initial hype, especially when balancing sports entertainment, fan participation, and real-world adoption?
Omar Rahim: I’ve been involved in this industry for ten years, and the message is always the same. The people who are early should benefit the most. Arena Two is being built around constant token utility. A lot of sports projects treat Web3 as an afterthought. Our business is built around it. We’ve got real events happening throughout every season, and each event drives activity through votes, packs, drops, hospitality experiences, and community participation. Every season expands the ecosystem.
More cities. More sports. More franchises.
It’s not one launch spike. It’s a recurring rhythm of live moments.
Right now, we have Season One of the World Series, but shortly after that we’ll add MMA, women’s football, padel, and reality television. We’re building a platform, not just a sports league. And I’m a big believer in rewarding those who get involved earliest.
Q: Can you share more about Arena Two’s long-term vision? How do you plan to expand beyond the current 6v6 football, MMA, and padel events, and what are the key milestones for 2026–2027?
Omar Rahim: When we think about strategy, we’re looking five to ten years ahead. How will sports and entertainment evolve over that period? One thing I strongly believe is that Arena Two is an anti-AI play.
As AI takes over more and more work, what’s left? Leisure and entertainment. I’m incredibly bullish on that sector. I spend a lot of time speaking with sports club owners, and the ones who understand what’s coming are investing heavily. The difference is that they aren’t Web3 native. They think with a sports mindset. We think about digital participation. It’s difficult to teach someone ten or fifteen years of Web3 experience overnight.
The vision is to become the leading multi-sport entertainment platform. Everything shares the same fan ownership and participation layer.
The roadmap is straightforward:
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Season One of 6v6 football
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Two football seasons annually
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MMA launching this year
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Multi-city MMA competitions in 2027
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Padel
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Cricket
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Interactive reality television
It’s a busy roadmap, but we have an all-star team to execute it.
Q: How does Arena Two differentiate itself from other fan-engagement platforms like Socios and Chiliz by allowing real-time voting that directly impacts live match outcomes?
Omar Rahim: I was actually at Binance in a senior management role when we invested in Socios. Most fan-token platforms give users polls. Vote on a jersey. Vote on Man of the Match. It’s fun, but it doesn’t change the game.
Participation becomes symbolic because you’re dealing with someone else’s intellectual property and negotiating permissions. Socios and Chiliz pioneered fan tokens, and I think what they’ve built is great. But we approached the problem differently. We said, let’s build our own IP from scratch. Because we own the format and the rules, fan voting can directly impact what happens on the pitch in real time. That’s the structural difference. Socios is a layer on top of somebody else’s sport. Arena Two was built entirely around fan participation. We own the IP, which gives us complete creative freedom. I can absolutely imagine a future where fans suggest rule changes, we love the idea, implement it the following week, and even reward the fan who proposed it. We’re doing it the hard way. But if you’re going to build something this big, that’s the way it has to be done.
Q: What game decisions can fans actually control? And what are your long-term revenue sources beyond $ATWO?
Omar Rahim: I was hoping someone would ask this. We’ve come up with some crazy rules.
Remember when I said you can stake tokens to co-own teams with your favourite stars? Imagine an indoor stadium with 15,000 fans and another 500,000 watching online. Suddenly a vote appears:
“Remove a player from the winning team.”
Or:
“Triple goals for the next five minutes.”
When we first explained fan control to some of our presidents, they complained that it wasn’t fair. Our answer was simple. It’s not supposed to be fair. It’s supposed to be fun and entertaining. And honestly, it is fair — because every team has fans who can vote.
For MMA, fans could potentially vote on things such as:
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Wrestling only
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Striking only
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$10,000 bonus for a knockout in the next round
As for revenue, beyond the token ecosystem we benefit from traditional revenue streams:
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Ticket sales
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Broadcasting rights
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Sponsorships
Those categories already represent substantial non-digital revenue opportunities. And Arena Two won’t just be available on streaming platforms. It will also be broadcast on television.
Free-Ask Session Highlights
Q: In the current volatile market, what are the compelling reasons to invest in $ATWO, and what incentives exist for long-term holders?
Omar Rahim: Low entry point, very experienced team, and a product that’s real-world with real revenue.
Q: As the platform scales, how will Arena Two prevent sophisticated users or AI agents from exploiting reward mechanisms while ensuring genuine contributors are fairly rewarded?
Omar Rahim: We’re not trying to fight agents — we’re trying to manage them.
Our CTO teaches AI at a top university, and we fully intend to work alongside agents rather than block them.
We have mechanisms designed to reward early supporters and genuine contributors, not simply those with the largest balances.
Q: What will be the biggest milestone Arena Two aims to achieve by the end of 2026?
Omar Rahim: The completion of Season One of the World Series.
Eight events across eight countries, broadcast to millions of viewers.
That’s the moment the world starts paying attention.
Q: What are the primary utilities of the $ATWO token, and how do you incentivize long-term holders?
Omar Rahim: Vote. Stake. Earn.
Vote to change game rules in real time.
Stake to co-own teams, unlock VIP tickets, meet presidents, and access exclusive benefits.
Earn rewards by helping Arena Two grow.
I’ve always believed the people who help build a project should share in its success.
Q: User acquisition remains a major challenge for Web3 projects. How will Arena Two attract mainstream users?
Omar Rahim: User acquisition is where many projects struggle.
That’s exactly why we built around real-world events, broadcast distribution, and presidents with more than 250 million combined followers.
That level of exposure puts Arena Two in front of audiences far beyond traditional Web3 communities.
Closing Remarks
Omar Rahim: It’s been a pleasure, and there have been some really interesting questions today.
I’ve spent ten years in this industry and came from traditional finance before that, so I understand how important it is to reward users. Ultimately, people want to know that the team they’re backing is real. We’re fully doxxed, fully committed, and focused on building for the long term. The market will do what the market does, but I’m confident that in the future people will look back and say early $ATWO holders were lucky to get involved at these levels. That happens every cycle. Be sure to follow Arena Two and stay up to date with upcoming announcements, events, and exclusive alpha. Good luck everyone, and I hope to speak with you again soon.
KuCoin Post AMA Activity — Arena Two (ATWO)
Arena Two (ATWO) Giveaway Section
KuCoin and Arena Two prepared a total prize pool of 40,000 ATWO for community participants.
The rewards were distributed across the following activities:
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Pre-AMA Campaign — 14,000 ATWO
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Free-Ask Section — 1,000 ATWO
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Community Voice — 1,000 ATWO
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React King — 4,000 ATWO
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Flash Mini-Games — 4,000 ATWO
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Post-AMA Quiz — 16,000 ATWO
Sign up for a KuCoin account if you haven’t done so yet, and ensure you complete your KYC verification to be eligible for the rewards.

