Posts
avatar

Building condition is the multiplier I keep ignoring until it costs me on @pawsofsherwood. Every building cats work in wears down when you claim a shift. 0.6 to 1.5 points per hour of that shift, depending on the building. Overclocker adds 10% more. A Signature Trait that cuts wear reduces it. Below 50% it produces less. At 0% it’s half output. Below 1% it’s broken and no new shift can start. Repair brings it back to 100%. 20 $PAWS at levels 1–3, scaling up to 50 at level 10, plus materials that grow with the damage. Takes 5, 10, or 15 minutes. If you’re short on $PAWS you can do materials-only up to 3 times in 7 days. Core buildings can get a free emergency repair back to 10%. I’ve been watching the stations that already score. An Overclocker on a building I can’t afford to keep above 50% is just slower points. The +15% only wins if the condition stays healthy. With the $PAWS drip gone, repairs are one of the things I’m still spending on. https://t.co/ri4wK7zomu

This content is for informational and educational purposes only. It may include third-party insights, sponsored content, or promotional material for which the creator may receive compensation. Nothing in this feed constitutes investment advice or a guarantee of returns. You are solely responsible for your own investment decisions. Always conduct your own research and exercise caution before trading. We do not guarantee the accuracy of third-party information and are not liable for any losses incurred. Past performance is not indicative of future results. Please refer to our Community Terms and Risk Disclosure Statement for details.

avatarPost your reply

Comment