Building condition is the multiplier I keep ignoring until it costs me on @pawsofsherwood.
Every building cats work in wears down when you claim a shift. 0.6 to 1.5 points per hour of that shift, depending on the building. Overclocker adds 10% more. A Signature Trait that cuts wear reduces it. Below 50% it produces less. At 0% it’s half output. Below 1% it’s broken and no new shift can start.
Repair brings it back to 100%. 20 $PAWS at levels 1–3, scaling up to 50 at level 10, plus materials that grow with the damage. Takes 5, 10, or 15 minutes. If you’re short on $PAWS you can do materials-only up to 3 times in 7 days. Core buildings can get a free emergency repair back to 10%.
I’ve been watching the stations that already score. An Overclocker on a building I can’t afford to keep above 50% is just slower points. The +15% only wins if the condition stays healthy. With the $PAWS drip gone, repairs are one of the things I’m still spending on.
https://t.co/ri4wK7zomu